With its help - you can create procedural braids and draw them on the surface, at the same time - they will already have a UV and if you want you can convert to real hair or haircards.ġ:17 - Doing ResetXform and deleting the history for the scalp so everything works without any issues.ġ:24 - Drawing the first guide with "DrawStrandTool"ġ:39 - Comb the guide in the right directionġ:45 - Add "MeshFromStrands" to bind the proxy of the future braid to it.ġ:57 - Create a parametric braid from the Ornatrix menu.Ģ:07 - Place it in any part of the scene. In this video - I show an interesting workflow about creating braids with the help of modifiers MeshFromStrands and BraidTool - in Ornatrix Maya. Hi all! While I'm preparing my next AI voiceover video - I decided to share with you the series from Ornatrix Features, which is unvoiced and requires no translation So any support from you would be appreciated. The next post will be the first lesson with AI voiceover.īecause of the war - I don't always get to do it - but I try. Then I'll finish the translation of the main channel.īasically, for the last time, the topic of all the lessons is CG-Grooming in Maya-3ds Max - Unreal Engine. Still working with this channel - since 2016.Īt the moment I'm translating the channel with answers to the questions There is a lot of videos - not only CG Grooming. But all the old ones are already supported. Obviously, I could not add them to the rest of the video. If you can't wait to see all my lessons, there is the main Youtube-channel and there is support for English subtitles. I do the voiceover with AI - because it's not realistic to do all the voiceover myself. Because not everyone likes to read subtitles and would like to listen to the lessons in their own language. Yes, it's not that fast - but I'm trying. I can do both for rendering - Vray/Arnold/Redshift/Octane, and for Unreal (new workflow) - GroomPlugin/Alembic Hair.Īs of today, I started to translate my channel with answers to cg grooming questions - into English. I work with Ornatrix + 3ds Max/Maya/C4D/Unreal Engine. That is, I make hair/fur for cinematic characters, movies, NFTs, cartoons and commercials. My name is Andrew and I have been working in 3D since 2009.
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